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Pepakura viewer textures are mixed up
Pepakura viewer textures are mixed up









pepakura viewer textures are mixed up

So whilst I’m happy to introduce other mediums, it all has to keep the integrity of the design and the inherent look of papercraft. Sometimes, if I’m working on a really big piece of set design then working with a different medium can add a strength that just couldn’t happen with paper. I like the challenge of making it all work together. Hattie: My main material is paper and I like to make sure that no matter the medium, my work keeps the integrity of paper craft, but yeah, lots of materials: wood and even plastic creeps in sometimes- you can’t tell what it’s made of so, as long as it feels like it all fits together- as long as it’s visually consistent, then I like to work with lots of different mediums. Then it's just a case of using the 'From Materials' option in the paper exporter.Sue: Seeing as how you’re branching out more into direction and creation of longer animated spots, do you work with other materials as well as paper

#Pepakura viewer textures are mixed up how to#

I don't particularly feel like explaining how to use blender's material system so I'll point you at this tutorial. That involves making sure the texture sheet in the material use the correct UV map. One for the color, and another to preview the unfold. The only difference here is that we need to use multiple UV layers.

  • Then I textured it, as when I got it it was just polygon data, so the textures were made in Gimp.
  • This included making sure there were no overlapping faces.
  • First off I needed to clean up the model for paper-craft.
  • Because this is a lot simpler model than the deer head, the seams were placed manually to make the printouts easy to fold.

    pepakura viewer textures are mixed up

    Once again I've uploaded the blend file so you can see where I placed the seams. This time we want to preserve the textures into our paper model. I can't find where the original came from, it's been sitting on my hard drive for several years now.

    pepakura viewer textures are mixed up

    The model came from the game and was extracted by some member of the community. The first model I did this for was the player space ship from the 1995 game Descent. Look up how to use blender for mesh manipulation for more detail. Is there any malformed geometry (faces that overlap/intersect etc)? Remove them by merging vertices (M key), moving them (G key).Does it fit on the page? Try changing the scale.You don't have to mark all the seams, the unfold is slightly intelligent. Now go through the process of adding seams and unfold the mesh as per the previous two steps. On my (mid-gaming-spec) computer the decimate modifier took several seconds to update. The deer head 3D model is very highly detailed, and your computer may run slowly. Apply the modifier using the apply button on the modifier.Add a decimate modifier and set it to "0.003" See the image for how to do this.Scale the model down to a managable size by pressing "S" key and typing 0.01 followed by enter.Import it into blender using file->import->stl.(Thanks Takeshi for providing this under CC-BY-SA license) This seems to be the standard 3D papercraft demo here on instrutables doesn't it? So I'll join in. Space and type to execute a command (if you don't want to look for the button).Left Click to intereact with the UI (eg draggable handles on selected objects).Shift + middle mouse button to pan the view.I'll explain these when needed as well, so don't be too concerned. Here are the user interactions that tend to be the most useful. It can do a huge amount more than I am explaining in this instructable. If you get an error about the island not fitting on the page (last image), check that you set the scale to 1:100īlender is a bit of a behemoth. With a scale of 100, a cube 2 blender units wide will be 2cm wide. The scale of 1:100 made it smaller so it fits in the corner of the page.

    pepakura viewer textures are mixed up

    It's automatically put in tabs and numbered them. Voiala, we have a paper cutout for a cube. Select the cube with right mouse button (blender is a right-click interface).First, let's check it's working by exporting the default cube.











    Pepakura viewer textures are mixed up